Dev Game Club
DGC Ep 329: Dead Space (part four)
- Autor: Vários
- Narrador: Vários
- Editora: Podcast
- Duração: 1:11:03
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Sinopse
Welcome to Dev Game Club, where this week we complete our main series on Dead Space. We talk animation and audio support for player state, economics, the ammo balance, and how the game shifts more to shooter than horror towards the end, before turning to takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Tim (Ch7), Brett (finished) Issues covered: it's always the doctors, the resource economic loops, kinesis energy as combat use, level 5 suit, many types of resources, the assumption of replayability and discouraging experimentation, tuning knobs via the sellback value of items, progression availability and not knowing when you'll get the last gun, balancing more towards shooter at the end, orchestration of moments, dynamic spawning, perception of progression being off, cutting off limbs, bespoke enemy placement, stasis + punching, not being sure conservation is paying off, knucklehead horror, Knuckle Head is the worst boss