Dev Game Club

DGC Ep 300: The Elder Scrolls III: Morrowind (part seven)

Informações:

Sinopse

Welcome to Dev Game Club, where this week we continue our series on Morrowind and briefly celebrate 300 episodes of Dev Game Club. We've mostly devolved into discussing what has happened in our individual playthroughs at this point, but what else is one to do with an RPG this substantial? Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Tim: 29 hrs, Brett: 90 hrs Issues covered: 300 episodes, Thermopylae, skill-based play, Brett finishes the Assassin's Guild, having the writs to get off easy, economical use of the mechanics they have, wanting the NPCs to cross your path more so you have a bigger moment when they intersect with the main story, feeling lost in the main quest, nothing handed to you on a silver platter, readability with a pixel-perfect font, the correlation between level advancement and guild advancement, being unable to get in to the Houses, not knowing what to do to become Hortator, opacity to figure out what to do,