Dev Game Club

DGC Ep 17: Day of the Tentacle (part 2)

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Sinopse

In this second episode discussing recently remastered LucasArts classic Day of the Tentacle, we talk about how to move on when you get stuck and speculate about how these games were constructed. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Hard to say; approximately another third of the game (~3 hours) Podcast breakdown: 0:24       Segment 1: How you get unstuck 34:03     Break 34:30     Segment 2: puzzle development, reader mail 1:15:19  Outro Issues covered: Gabe Newell's non-joining of Twitter, what you do when you get stuck, stepping away from the game, re-walking the whole space, training you away from the straightforward solution, moving all the inventory to one person, squirting disappearing ink on everyone, discovering clues via what's allowed to move back and forth in time, holding yourself back from looking it up on the Internet, inventory item combination, getting clues about what to do next, Tim getting stuck on S