Dev Game Club
DGC Ep 26: Super Metroid (part 2)
- Autor: Vários
- Narrador: Vários
- Editora: Podcast
- Duração: 1:16:33
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Sinopse
Welcome to our second episode in our series examining Super Metroid. We talk a bit about what we might do with the series if it were handed to us, and delve deeply into the way Samus fits into the world completely. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up until the Ice Beam Podcast breakdown: 0:33 Segment 1: innovating Metroid and character context 48:13 Break 1 48:45 Segment 2: Skill-based play, bits and bobs, and reader mail! Issues covered: what do you do with this franchise if they hand it to you, destructability, history of Samus Aran as a potential exploration angle, the game hitting its stride, are most of the weapons missable?, getting stuck (or are you), not reading the f'ing manual again (running), a nearly perfect game design, abilities you can disable, the big gold statue and Ridley, scanning and lore and collection, what the manual reveals, players skip everything, economy of character design, building