Dev Game Club
DGC Ep 035: Resident Evil (part 2)
- Autor: Vários
- Narrador: Vários
- Editora: Podcast
- Duração: 1:03:38
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Sinopse
Welcome to our second episode examining 1996's survival horror classic Resident Evil. We discuss the tight resource management of the game and the spatial logic of the place, amongst other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to the tunnels (in theory) Podcast breakdown: 0:33 Segment 1: Resources (saves) and Spaces 50:27 Break 51:00 Segment 2: Feedback, next time, links Issues covered: save system, Tim and min-maxing OCD, clearing the map, differences between easy and normal, difficulty settings in games then and now, difficulty for developers and QA, punishing the player, controller difficulty, memorizing spaces, frustration and fighting the controls, fear response on lower difficulty, popping heads, running into other characters and having the space stop making sense, story choices, lack of story logic, "gaminess" of the design, crate teleportation, inventory systems in RE, realism fighting sensibility