Dev Game Club
DGC Ep 36: Resident Evil (part 3)
- Autor: Vários
- Narrador: Vários
- Editora: Podcast
- Duração: 1:12:42
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Sinopse
Welcome to our third episode examining 1996's survival horror classic 3. We discuss the major story beats of the section, delve into the puzzles, discuss how spaces like these are made, enemies, a whole cornucopia of topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up through the Tunnels Podcast breakdown: 0:32 Segment 1: Story beats, Puzzles 54:30 Break 54:54 Segment 2: Feedback Issues covered: C.O.L.D., story beats and "wacky Japanese stuff," meeting Lisa more than once, military industrial complex, Barry's story and splitting up, puzzle battle with Lisa, knowing what to do and be unable to do it, weaknesses of the camera and controls, bending the verbs to do a different thing, thinking things won't work as a game developer, examination puzzles, sham object puzzles, spider reveal, Lisa creature design, Brett's former fear of spiders and how it differs from Tim's, bringing your own history to a game, using simpl