Dev Game Club

DGC Ep 047: Shadow of the Colossus (part one)

Informações:

Sinopse

Welcome to the third episode in our series examining the first two works of Fumito Ueda: Ico and Shadow of the Colossus. We discuss Colossus's form, intro, animation, and a number of design elements, including brief recaps of the first eight Colossus battles. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first 8 Colossi Podcast breakdown: 0:40 Discussion Issues covered: brief history, high-level structure (boss battles), boss battle-centricity, bosses as story arcs and reward structures in other games, pacing benefits, higher peaks and deeper valleys, puzzle bosses and the puzzle-y aspects of each Colossus, presentation of the first Colossus, description of the opening scenes, organic design, story setup, narrators, shadowy figures, echoes of the sarcophagi, Brett teaches Tim the name of the horse, Agro as companion, horse as primer for environment/Colossus navigation, inverse kinematics, introduction to all the mechanics, s