Dev Game Club
DGC Ep 056: Legend of Zelda: Link to the Past
- Autor: Vários
- Narrador: Vários
- Editora: Podcast
- Duração: 1:15:15
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Sinopse
Welcome to the third episode in our series exploring SNES classic The Legend of Zelda: A Link to the Past. We discuss what storytelling there is, several of the bosses we fought, the analog nature of combat and also the difficulty curve before turning to some player questions. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up through the Ice Palace Podcast breakdown: 0:33 Segment 1: LttP discussion 25:50 "Aw, jeez" 45:44 Break 46:10 Segment 2: Feedback/email discussion Issues covered: overview of the bosses we fought, story-telling as reward, intrinsic vs extrinsic awards, storytelling in other games at the time, entering the Dark World and mechanical differences, navigating the environment, visual tells, making notes, dungeon variety, Skull Woods integration of the overworld and the dungeon, using the map as spatial awareness, the place where you get stuck and put a Zelda game down, preferring the overworld, ancillary mechanics