Dev Game Club

DGC Ep 062: Planescape: Torment (part five)

Informações:

Sinopse

Welcome to Dev Game Club, where we are discussing 1999 Black Isle classic Planescape: Torment. We talk about broad story beats, themes of identity and mazes, and the role of side quests, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Until you return to Sigil Podcast breakdown: 0:39      PST Discussion 1:03:18 Break 1:03:51 Feedback and giveaway Issues covered: character customization, a little chat about the big beats of the story, the weird conversation with Ravel, Brett is revealed to be a Night Hag, party configuration, character creation throughout play, the modron dungeon, the role of side quests, Deionnarra and her father, commitment to dialog and puzzles, side quests in JRPGs, wading into the lore, what strings multiple games together, the usability challenge of lore, playing rogue classes, the hybrid combat style, getting mazed by the Lady of Pain, a random encounter with a shade, how we pick games fo