Dev Game Club
DGC Ep 063: Planescape: Torment (part six)
- Autor: Vários
- Narrador: Vários
- Editora: Podcast
- Duração: 1:23:41
- Mais informações
Informações:
Sinopse
Welcome to Dev Game Club, where we are discussing 1999 Black Isle classic Planescape: Torment. We talk about the end of the game and some of its pillars. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finishing the game! Podcast breakdown: 0:37 Segment 1: End of the game 1:00:58 Break 1:01:23 Segment 2: Quick pillars, next time Issues covered: trapped Trias, the Pillar of Skulls, how XP is dispersed, splitting between characters as a natural difficulty modifier, Tim sacrifices Morte... like some kind of monster, gibbering mouthers, returning to Curst, the Fallout vibe, fighting Trias by kiting, under-leveling for combat, possibility of being unable to finish your game, why doesn't Trias have a dialog option when his ideas are wrong-headed, Brett and Tim describe how they go through the battles, the excitement of finding the right dialog option, coming full circle, getting into the Siege Tower and creating the Entropy