Dev Game Club
DGC Ep 065: Half-Life (part one)
- Autor: Vários
- Narrador: Vários
- Editora: Podcast
- Duração: 1:27:20
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Sinopse
Welcome to Dev Game Club, where we are discussing Valve Software's 1998 classic Half-Life. We talk about what a year 1998 was, and a good deal about the restrained opening to the game and its provenance. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to "We've Got Hostiles" Podcast breakdown: 0:34 Segment 1: History and Half-Life beginning 1:00:57 Break 1:01:30 Segment 2: Feedback, Next Time Issues covered: 1998 as a year, engine licensing and 3D engines, Radiant level editor, Steam's launch, diving back into the FPS, "Doom clones," raising the bar for shooters, fully committing to the introduction, discipline and pacing, mundanity and attention to detail, "the world's slowest rollercoaster," the mundane hero vs the military hero, the everyman, genesis of the "walking simulator," leaning on a license, making the environment more responsive, unlikely hero, standing out in a sea of shooters, "immersive world rather than shooting