Dev Game Club
DGC Ep 079: X-COM: UFO Defense (part three)
- Autor: Vários
- Narrador: Vários
- Editora: Podcast
- Duração: 1:08:41
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Sinopse
Welcome to Dev Game Club, where we are in our third in a series of episodes about 1994's X-COM: UFO Defense. We talk about the ways in which procedural generation and written generation interact a bit, as well as detailing our playthrought a bit. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: In theory, 6 months Podcast breakdown: 0:38 X-COM segment 35:05 Break 35:35 Feedback segment Issues covered: opportunity fire cost, reserve time units, how much things cost, how we did on our goals, Brett starting over and why, researching yourself into a whole, games are a a series of interesting decisions, what are we willing to live with, difficulty knowing how you're doing, failure conditions, Tim's rocket launcher opener, alien mental effects, tile generation algorithm for terror attacks vs downed UFOs, procedural generation at its best, an engine for wonderful moments, tuning procedural generation, multiple states for tiles, persisted