Dev Game Club
DGC Ep 184: Eternal Darkness (part three)
- Autor: Vários
- Narrador: Vários
- Editora: Podcast
- Duração: 1:29:22
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Sinopse
Welcome to Dev Game Club, where we this week we continue our play and discussion of 2002's GameCube horror adventure Eternal Darkness: Sanity's Requiem. We talk up the magic system as well as the level design writing checks that the camera and perhaps the tech can't quite cash, as well as other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: 6-9 (Brett, nice), 6-8 (the other guy) Issues covered: Tim gets a reference, the Spanish Inquisition, levels getting more complicated, returning to locations you've been to before, having additional things bolted on, reconfiguring a space, visiting cities that have built upon themselves, every location having something beneath it, uncovering the past, small differences between color playthroughs, the predator/prey color wheel and a mnemonic for it, where Tim got blocked by the camera, putting too many items in a camera frame, missing the lectern/podium, Nintendo lessons of learning and