Dev Game Club

DGC Ep 409: Dead Rising (part two)

Informações:

Sinopse

Welcome to Dev Game Club, where this week we continue our series on 2006's Dead Rising, a Capcom game. We talk about the evolving intro, strategies for play, saving those left behind, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours Issues covered: the evolving intro, grinding, the man with the paint can, mastering the level, misreading the map, varying weapon types, the evolving introduction, "I have to restart the game because I want my hair back," bucking the trend of zombie games, a gradually more porous map, keys that are keys, building up the run, skill and level checking the player, finicky quest logic, keys that aren't keys, putting timers on quests, randomly spawning zombies, needing to fail for the game to work, losing survivors, the fantasy fulfillment of the zombie, NPCs unable to traverse like Frank, the game fighting me on pathing, the story going places, being one-shot by a clown, w