Dev Game Club

DGC Ep 402: Heroes of Might and Magic (part two)

Informações:

Sinopse

Welcome to Dev Game Club, where this week we start a new series on Heroes of Might and Magic. We talk about the boardgame of it all and where the vibes are with this one, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Some standard, some campaign Issues covered: hearing the journey and thoughts of our listeners, deep regrets about Megaman, games that scare us, learning the patterns, hearing about the Final Fantasy thoughts, learning about FF15 at two different publishers, a game you can't pick up and play for an hour, seeking out a full game experience, dialing down the map challenge, a more dense map, lots of map options, seeing a new map, considering whether the maps are generated algorithmically, playing a little too disposably, how this game might be played, lack of boardgame clarity, extreme depth, depth of the tactical mode, opacity and complexity, the aesthetics of the time, dormant franchises vs active