Levelup

  • Autor: Vários
  • Narrador: Vários
  • Editora: Podcast
  • Duração: 41:33:41
  • Mais informações

Informações:

Sinopse

Gaming is a multi-billion dollar industry - but what goes into making the world's most popular games? Join us as we speak to titans of the gaming world - including Zeptolab, Playrix, Nexon and Kongregate, the makers behind wildly popular games Adventure Capitalist, Cut The Rope, Gardenscapes and Battlejack - to hear how they design, develop, monetize and market their games. Tune in to Level Up - the podcast for people who love making, growing, and of course - playing mobile games.

Episódios

  • Lucky Kat Studios | How an Indie Developer Reached #1 with Nothing but Bootstraps

    07/08/2019 Duração: 20min

    Herdjie Zhou co-founder and CEO of Lucky Kat Studios, speaks about the process of building his own gaming studio from the buttom up and how they got to first place on the top charts without any paid user acquisition. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-an-indie-developer-reached-number-one/

  • GameMakers | How Root Cause Analysis Optimizes Game Design

    06/08/2019 Duração: 34min

    LevelUp is kicking off our new miniseries on game product management with Joe Kim, founder at GameMakers. In this pilot episode, Joe breaks down how and why product managers should do root cause analyses. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-does-root-cause-analysis-optimize-game-design/

  • Homa Games | How to Make Hyper-Casual Games, Part 4: Checking In

    23/06/2019 Duração: 15min

    Next up in our hyper-casual series, Vincent Hart de Keating, Managing Director at Homa Games gives us an update on genre and where it stands in the wider gaming indstry. It's been more than a year since hyper-casual took off. Is it starting fade or just getting steam? Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-make-hyper-casual-games-part-4-hyper-casual-check-in/

  • Social Point | Transitioning to an In-App Bidding World

    06/06/2019 Duração: 18min

    Sofia Gilyazova, Ad Monetization Manager at Social Point, talks everything in-app bidding - from challenges and drawbacks to benefits and brands coming on board. Read the edited highlights here: https://www.ironsrc.com/podcasts/transitioning-to-an-in-app-bidding-world/

  • Jam City | How to Secure an IP for Your Mobile Game

    02/06/2019 Duração: 28min

    Brian Sapp, VP User Acquisition at Jam City, discusses how to conquer IPs in games, including the pros of partnerning with IPs, how game developers can get an IP, the ideal marketing strategy for them, and more. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-secure-an-ip-for-your-mobile-game/

  • Tactile Games | The Evolution of Puzzle Games

    14/03/2019 Duração: 34min

    Christophe Carvenius, Head of Insights at Tactile Games, runs through the evolution of the casual puzzle game genre while giving a deep dive into the psychology and motivation for playing puzzle games. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-evolution-of-casual-puzzle-games/

  • Random Logic | How to Monetize and Advertise Word Games

    30/01/2019 Duração: 16min

    Andrew Stone, President at Random Logic Games, shares best practices for monetizing, advertising, and designing word games. What demographic plays word games most? Which ad unit performs best? And should you run competitior ads? Read the edited highlights here: https://www.ironsrc.com/podcasts/monetize-advertise-word-games/

  • Kwalee | How to Make Hyper-Casual Games, Part 3: Marketing

    13/01/2019 Duração: 22min

    In our next installment of our dedicated hyper-casual series, Ryan Davies, Digital Marketing Manager at Kwalee, tells us how his team runs successful user acquisition campaigns for hyper-casual games, which tools they rely on, and his thoughts on failing (hint: it's key). Read the edited highlights here: https://www.ironsrc.com/podcasts/whats-the-hype-with-hyper-casual-games-part-3-marketing/

  • Miniclip | The Future of Programmatic Mediation

    01/01/2019 Duração: 19min

    Pieter Kooyman, Chief Advertising Officer at Miniclip, sets the record straight on programmatic mediation and predicts what the mobile games industry can expect to see in the near future. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-future-of-programmatic-mediation/

  • Mobile Free to Play | How to Make Hyper-Casual Games, Part 2: Trends and Insights

    18/12/2018 Duração: 25min

    Next in our series on hyper-casual games, Tom Kinniburgh, a mobile consultant for game studios who also runs the popular blog Mobile Free to Play, walks us through the history of hyper-casual, monetization and user acquisition best practices, and what it's like with game publishers. Read the edited highlights here: https://www.ironsrc.com/podcasts/whats-the-hype-with-hyper-casual-games-part-2-trends/

  • MAG Interactive | How to Make Hyper-Casual Games, Part 1: Hyper-Casual Game Design

    11/12/2018 Duração: 22min

    Discover the basics of how to make, design, plan and develop hyper-casual games with hyper-casual game idea fundamentals on this episode of LevelUp.Paul Woodbridge, Director of Design at MAG Interactive, shares what goes into designing a hyper-casual game, his team’s development process and standard KPIs, best practices, and the future of the hyper-casual genre. Read the edited highlights here: https://www.ironsrc.com/podcasts/how-to-make-hyper-casual-games-part-1-designing/

  • ironSource | The Next Generation of Designing Interactive Mobile Ads

    17/10/2018 Duração: 21min

    Dan Greenberg, Chief Creative Officer at ironSource, shares what goes into designing hit playable ads, discusses where we can expect to see AR pop into mobile gaming, and reveals the game studio he admires most (spoiler - they build games for toddlers). Read the edited highlights here: https://www.ironsrc.com/podcasts/the-next-generation-of-interactive-mobile-ads/

  • Gram Games | User Acquisition for Mobile Games

    02/10/2018 Duração: 18min

    Tatyana Bogatyreva, Head of User Acquisition at Gram Games, discusses mobile user acquisition strategy and the differences between UA in ad-driven games and IAP-heavy titles. Tatyana gives advice on cracking UA with limited resources, and reveals why understanding monetization is imperative for executing a strong UA strategy. Read the edited highlights here: https://www.ironsrc.com/podcasts/cracking-user-acquisition-strategies-for-iap-and-ad-driven-titles/

  • Zeptolab | Balancing Ad Monetization with User Experience

    03/09/2018 Duração: 20min

    Jane Anderson, Head of Ad Monetization at Zeptolab, shares how she’s seen the game industry change over the last few years, provides insights on how to successfully balance user experience with ad monetization, and discusses the huge potential for brand advertisers in the gaming space. Read the edited highlights here: https://www.ironsrc.com/podcasts/balancing-ad-monetization-with-user-experience/

  • Kolibri Games | How To Make An Idle Game: Idle Game Design

    19/08/2018 Duração: 29min

    Join Nate Barker, Director of Biz Dev at Kolibri Games, in talking about idle games. Learn strategies for making and designing idle games that will monetize. Learn more here: https://www.ironsrc.com/podcasts/designing-idle-games-for-active-players/

  • Pixelberry | The Social Impact of Gaming

    11/06/2018 Duração: 23min

    Carissa Gonzalez, User Acquisition Manager at Pixelberry, shares her insights on everything from being a woman in the game industry, to how we've seen game marketing evolve, and how you always need to question the data. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-social-impact-of-gaming/

  • Gram Games | Setting Company Culture as a Business Imperative

    17/05/2018 Duração: 23min

    Erin O'Brien, Head of Culture at Gram Games, discusses what it means to set company culture as a business imperative and shares her secret sauce for nurturing a strong community in the workplace. Read the edited highlights here: https://www.ironsrc.com/podcasts/setting-company-culture-business-imperative/

  • GameIS | Building Great Game Communities

    15/05/2018 Duração: 33min

    Nir Miretzky, Chairman of GameIS, covers everything on what it takes to establish and maintain strong game communities and illustrates the trends and challenges in developing mobile games. Read the edited highlights here: https://www.ironsrc.com/podcasts/building-great-game-communities/

  • Nexon | Bridging East and West in Gaming

    10/04/2018 Duração: 35min

    Warren Woodward, Director of User Acquisition at Nexon, shares his insights on mobile user acquisition, the importance of soft launches (can you get away without one?) and what it’s like bringing games from East to West and vice versa. Read the edited highlights here: https://www.ironsrc.com/podcasts/bridging-east-and-west-in-gaming/

  • Deconstructor of Fun | The Rise of Hyper-Casual and Other 2018 Gaming Trends

    06/03/2018 Duração: 36min

    Hear Mishka Katkoff, Director of Product Management at Rovio and the founder of gaming blog Deconstructor of Fun share his predictions for the gaming industry in 2018 (will AR mature this year?), and discuss whether we've hit a peak with hyper-casual games. Read the edited highlights here: https://www.ironsrc.com/podcasts/the-rise-of-hyper-casual-2018-gaming-trends/

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