Informações:
Sinopse
Lostcast is a weekly podcast about making better video games with small teams.
Episódios
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Lostcast 230: Podcastulous
18/07/2017 Duração: 01h11minPopulous postmortem, OlliOlli2, the problem with sequels, the uncanny valley, and more tangents than you can count.
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Lostcast 229: Nephthys for Games
11/07/2017 Duração: 01h22minJump (the self-described Netflix for Games), a question about theming, and another about market analysis. Also of course, tangents.
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Lostcast 228: DOOMEEED
27/06/2017 Duração: 01h20minE3, DOOM, LDG game club, indie games, tangents, horse blair, stuff like that.
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Lostcast 227: Raise a Glasser
13/06/2017 Duração: 01h32minOur interview with senior business development manager AJ Glasser.
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Lostcast 226: Steamy Themey
06/06/2017 Duração: 01h10minSteam Direct and its $100 price tag, theming VS player expectation, and Babel VS TypeScript etc.
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Lostcast 225: WWWWWWW
30/05/2017 Duração: 01h02minLost Decade Game Club (DOOM!), online multiplayer games, optimistic move execution, and hidden state.
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Lostcast 224: Focus Gump
23/05/2017 Duração: 01h13minFocusing, Guild of Dungeoneering, and too much food talk. Thanks to Zenva for sponsoring this episode.
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Lostcast 223: An iPad and a Closet
16/05/2017 Duração: 01h15minAn interview with Adventure Lamp developer Ryan Davis.
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Lostcast 222: Steamworld Philosophy
09/05/2017 Duração: 01h10minSteam Philosophy, Steamworld Heist, and obviously lots of tangents.
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Lostcast 221: The Podcast of Geoff's Infinite Wisdom
02/05/2017 Duração: 01h27minShould you update your dependencies or not? Also, a design analyis of Heroes of the Storm 2.0.
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Lostcast 220: Organize Nation
25/04/2017 Duração: 01h07minFlinthook, tangents, and organizing game dev projects.
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Lostcast 219: Game.Hit()
18/04/2017 Duração: 01h03minMaking a hit game ... what do we think about this approach?
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Lostcast 218: Lava Disaster Zero
11/04/2017 Duração: 01h11minLava Blade's 4th birthday, Blaster Master Zero, and killing an open source project.
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Lostcast 217: Podcast Vision 8
04/04/2017 Duração: 02h11minA chat with Jesse Freeman and his new game dev platform Pixel Vision 8, a new fantasy console.
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Lostcast 216: Breath of the Oceanhorn
28/03/2017 Duração: 01h33minComplainy design analyses of Breath of the Wild and Oceanhorn ... but really they're both pretty good!
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Lostcast 215: Early Burnout
21/03/2017 Duração: 01h29sEarly Access time restrictions, burn out, and how to pace yourself after a release.
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Lostcast 214: 7/10
07/03/2017 Duração: 01h02minAre Steam reviews fair? Accurate? Also GDC and podcast shout-outs.
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Lostcast 213: Underpromise and HTML5
28/02/2017 Duração: 01h05minMatt @ GDC, Patreon, interviews, Making an Indie Game About Indie Game Making, overdelivering, and the state of HTML5.
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Lostcast 212: Spaceboy Zack
21/02/2017 Duração: 01h33sAn interview with indie game developer (and publisher!) Zack Bell of Spaceboy Games.
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Lostcast 211: Podcast Direct
14/02/2017 Duração: 01h04minSteam Direct! Also game length? What's good value for the money?